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5150: Space Marines

5150: Space Marines They Invade Ships So You Don’t Have To 5150: Space Marines “Falcon’s Fist, this is 4-1 Actual. We’re loaded into the assault and ready to release clamps.” “Go for release, 4-1 Actual. Clean ‘em out.” “That’s the plan, Fist. Hitting pirate destroyers is my favourite thing to do on a lazy Saturday. 4-1 Actual out.” They Invade Ships So You Don’t Have To There is a definite difference between the kind of soldier you need for taking and holding planet-side (or even asteroid-side) facilities and areas, and the kind of soldier who’d willingly strap themselves into a wedge-shaped chunk of metal, get hurled onto a slightly larger one, then get to the careful business of killing other men who probably knew they were coming in tight quarters within a box that might suddenly lose all its air at any moment. There’s a certain level of challenge there that not everyone is ready to take up. Those that do get called “marines.” Sometimes worse. ...

5150: Free Trader Beowulf

5150: Free Trader Beowulf Introduction Why? How? Rules Tweaks Fighter Command Hangars for Cargo Urban Renewal Metal Madness (Toxic Build-Up) Toxic Build-Up Increasing Toxic Build-Up Decreasing Toxic Build-Up Social Implications Fighter Command Running Loops Available Loops Ship Designs Civilian Mercantile Free Trader Beowulf Star Navy Fighter Command Character Designs Captain Marlin Rath (Gaea Prime Basic) Urban Renewal Fighter Command XO Uranth-Ta (Ex-Zhuh-Zhuh Empire Gorantha) Urban Renewal Fighter Command Tech Specialist na’Tat Li Mae (Hishen) Urban Renewal Fighter Command Jacker “Zero” (New Hope Basic) Urban Renewal Fighter Command Scenarios Urban Renewal Get the Money and Run (Cargo) The Set-Up The Lead Shady Jobs Spending Time in the Shade Job Descriptions Wages Star Navy Mayday, Mayday Objective Forces Deployment Special Instructions Victory Conditions Fighter Command This Is Free...