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Showing posts from August 28, 2016

[3d Modeling] Making the Pokeball Mug

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Taking A Look There was some discussion on my previous "pokemug" design that suggested at least one  person wanted to see a more ambitious design, something with a little more of the classic Pokeball going on. Never let it be said that I am not accommodating. Let's talk about some of the issues with taking a classic Pokeball and turning it into a usable mug. Firstly, it's a sphere. You know upfront that you're going to have to trim a little off the bottom in order to create a surface for it to sit on stably. No one wants to knock their mug and watch it go rolling away spewing coffee in all directions. That would be a terrible idea, and as a designer, I would have to take myself to task for doing something so stupid. So, flat bottom, right up front. Secondly, it's a sphere. You know you're going to have to cut a little bit off the top in order to have something that one can actually physically drink out of. This is actually a bigger d

[3d Modeling] Let's Talk Aboiut Failure (Team Instinct 8oz Mug)

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Team Instinct Mug, but what's wrong? Learning About Failure I've written a lot about the positive side effects of failure in other posts, especially in regards to some of the video education stuff that I've done. (If you're interested in specifically the Collection regarding video education, you can find that over here: https://plus.google.com/collection/wBTgQB .) This is a short version: Success doesn't teach us anything. Success is the flag which tells us that we have finally achieved what we were aiming at; it's an end flag. End flags are important because they signal us that we should finally have that shot of serotonin that creates the reinforcement of seeking success. But that neurochemical signal is as much a punishment/signal flag of failure when we don't get it and have come to accept it. Some of said that failure is what you get when you don't get what you want. Others have said that's experience. They're both true